Updating Daria burn list for uma musume that I've been playing in locals.
The four missing evo slots will be carrots.
New cards:
Long Night - Strictly better snipe, upside since I'm playing 9 uma followers
Agnes Digital - probably the most controversial include - I am swapping her in because I've become more follower focused. This made Penguin Wizard much worse
Tosen Jordan - Excited about this card into non haven heavy meta. Looking to rebuy singletons that I've discarded/used throughout the game and it pushes face damage
Narita Top Road - This card seems crazy to me. 4/4 rush for 3 on the draw or 4 on the play that goes plus one or plus 2 if you discard a trail - that's like half of a shenlong.
Dance Clamor - I think playing this card over surefire depends on what meta you're in. I know having 9 uma followers isn't enough for it to always hit four damage, but if more people play uma cards that don't evolve then surefire won't be hitting four anyway. I want to test it for now and might just wind up back at surefire in this spot
Old Cards:
Craig - the GOAT. I almost always want to open one of these in my current list.
Merlin - Such a strong toolbox card. She is almost always grabbing one of the one ofs or a trail of light to make a Daria better depending on the situation. My main go to is getting the demonic strike in hand so I can use it/copy with Merlin Evo
Rune Blade Summoner - I will play this as a 3 mana 5/5 sometimes but most of the time it comes down off of a Daria Evo. Her plus an embrace/demonic strike is 8 damage after the Daria evo clears the board.
Daria - the glue - Man this card just feels good. I am so happy to just rip the first Daria most times that I'm on 6+ mana. She refills at best, and wheels your hand at worst. Her evolve will let you burst from nowhere. The random line of text that counts followers as part of your spellchain is also important. She can turn on your golems and fiery embraces super easily
Mythril Golem - I like the reach offered by this card. You only play 18 spells in the deck, so Daria is ususally needed to hit the spellchain 15, but achieving it with spells it possible as long as you havent cast a d-shift
Trail of light - this card is so good. With uma, I'll have up to 10 cards that can discard it. Free card draw is great, cycling it on two is fine if you don't have another play
1 ofs:
Olivia: Solid turn 5 play which will usually get me an evo point for Daria on the play and draw a card. Also solid to hit off a Daria randomly and play for free
Demonic Strike: Solid burn option that can be recurred with Merlin and now Tosen Jordan.
D-shift - Can also lead into crazy burst turns with Daria starting on turn 8 with an evo point. Daria Evo plus Free Rune Blade (make sure to play it first so its spellchain can activate) into D shift is 16 damage through a 6 health ward as long as your daria survives. Not to mention you get all your play points back on the extra turn to remove things with your other cards. I can see going up to two of them.
Fate's Hand - I kinda hate casting this card, but like having it as an option for Merlin Evos. I will cast it if I have nothing to do on 3, but will usually just pitch it to a discarder.
Witchbolt - Destroys most things in the early game, drew a card more often in older versions of the deck, but I can see cutting this since I have racing followers instead of the full 10 evo followers
Execution - Answers the first Leonidas's Resolve, fine removal. It'll stay in the tooldbox as long as Leo runs around.