Amulet Havencraft/Bishop is a deck focused around using Amulets which are cards that have no attack or defense values, meaning that they cannot be attacked by your opponent's followers. These amulets stay on the field permanently unless you trigger their Activate effects which may include sending themselves to the graveyard/cemetary as a cost. Amulets have a variety of effects such as summoning tokens, popping cards and more! This deck utilizes these effects with Skullfane, the main boss of the deck that can deal 2 damage to all enemy followers and leaders whenever an amulet is sent to your cemetary! By utilizing Dual Flames and Holy Sentinel to spam out Holy Tigers/Holyflame Tigers with some having Ward from Holy Sentinel alongside lower cost amulets like Sacred Plea, Pinion Prayer and Hare of Illusions, you can effectively pressure your opponent while setting up for victory with Skullfane!
My deck utilizes several control tools such as Execution, Acolyte's Light, Themesis' Decree, Priest of the Cudgel, and Jeanne D'Arc to kill off your opponent's board for safe token buildup and to last long enough for your win conditions. I play 1 copy each of Chorus Prayer, Cruel Priestess and Dark Offering to help out Skullfane by bringing back amulets from your cemetary and Dark Offering to destroy your own amulets for additional value and in case you needed that last Skullfane trigger for game! Playing 1 copy of these spells is the best ratio imo since you don't clog your hand but also have them at the ready when needed; plus, Skullfane won't always give you the game so I don't want this deck to be heavily reliant on Skullfane. (Which is also why he is at 2 copies since 2 Skullfane is enough). Finally, Moon Al-Mi'raj to help with Storm coverage and finishing the game
This deck is fun and a great contender for the BP01/Set 1 meta! You can kind of hinder Dragoncraft/Dragon's aggressive playstyle with your removal tools and with your Holy Tigers, you can force your opponent to use their removal tools to clear your board; though, Dragoncraft can overwhelm you very quickly if you're not careful. Dimension Shift Rune can also be a good matchup since Rune doesn't do much early game so you have breathing room to set up your amulets and overwhelm your opponent with Tigers before they can reach SC 7 for Mythril Golem which can be trouble with its boardwipe effect which can also hurt your leader's defense (SpellCharge is an effect that can only be activated after you have reached a specified number of spells or more in your cemetary. The number listed on a SpellCharge effect is the minimum amount of spells required in your cemetary to activate SC effects). Though, things might become a bit difficult on your end if you are unable to finish them in time before they are able to reach 10 spells and have plenty of Flame Destroyers in their hand for Dimension Shift, a terrifying spell that can give them an additional turn to turn the tables around and give them the win. I will make decklists for the other classes in due time!